Cut The Rope Review
If you’re reading this oblivious as to what Cut the Rope actually is, then you will most likely have spent the past three years blissfully unaware of ZeptoLab’s multimillion-selling mega-hit.
For the Russian developer set the world alight when their cute, yet deceptively challenging physics-based puzzler romped its way onto the App Store. That it’s surpassed 100 million downloads is a testament to the game’s colourful yet addictive demeanour, and achieved a whopping one million of those to top the App Store chart within just nine days after being made available.
It’s unsurprising that it has eventually made an appearance on the Nintendo eShop, though quite why it has taken so long to do so remains a mystery. We’ve already seen the game duly delivered through Nintendo DSiWare, priced exactly the same (£4.49 / €4.99) although with far less crisp visuals than the 3DS upgrade outputs.
The game’s puzzle premise is a fairly simple one. After a mysterious package lands on your doorstep, you discover that an adorable little monster called Om Nom has been left in your care along with the simple message “Feed with Candy.” And that is precisely what you’re tasked with doing.
Feeding the famished green critter requires the player to carefully snip interconnected ropes with a stylus and touchscreen combo, your choices determining the path of the nutritious treat as it gleefully swings across the screen toward an admittedly patient, though ravenous, Om Nom. It isn’t a case of simply getting the candy to him either, with collectable stars scattered across each stage waiting to be nabbed and which will provide plenty of head-scratching moments themselves.
Such stars are expended to unlock more boxes, which in turn introduce new gameplay elements through the continually expansive brain-bending challenges that they contain. Bubbles that capture the candy and float upward elasticated ropes, and whoopee cushions that can be tapped to blow air in a set direction, there’s enough here to keep things interesting alongside your progression.
An achievement list thrusts further objectives at you, whilst online leaderboards will see you competing with players worldwide for the highest scores for completing levels as speedily as you can.
It’s a joyous and refreshing experience that so evidently deserves the global popularity that it has been met with, although it is the Nintendo eShop’s higher price point in comparison to the mobile version that is an irritation. Whereas the 12 boxes amount to an excess of 600 levels to muddle your way through, these were freely made available elsewhere after the initial £0.69 purchase. That 3DS owners find themselves charged £4.49 for the privilege is unjust, which could easily dampen the game’s success.
Still, there is no slack rope here and if you’re looking for your fix of ZeptoLab’s brilliance then the 3DS version will keep you transfixed for hours, even if it doesn’t bring anything new to the experience.