Crystal Dynamics cast doubt on Tomb Raider Wii U port
Despite petitions, rumours and swerving comments, Crystal Dynamics have seemingly struck the final nail in Wii U owners hopes of Tomb Raider being ported to the platform.
Expectations heightened when the LinkedIn profile of Straight Right’s Chris Slater revealed that the Australian studio were porting a triple-A Square Enix game to Wii U.
Within a recent video interview with True Gaming, Crystal Dynamics’ creative director Noah Hughes made comments that inadvertently struck Tomb Raider from being such project, amid praising Nintendo’s new console.
“I’m always a fan of Nintendo systems,” Hughes began. “In particular they really push interface design, and from a game design perspective it’s fun to play with new interfaces.”
He continued, “Having said that, it’s something that I think we would want to tailor the experience to if we were going to do it, and currently we’re offering it on PlayStation 3, Xbox  and PC, and all three of those are really trying to deliver roughly the same experience but delivered best on each platform.”
“I think something like the Wii U often asks you to do something unique, based on a unique interface so that’s something as a gamer I love but it’s something that you don’t want to do half-heartedly as a developer.”
[Thanks to Emily Rogers for the news tip]