Chrono Trigger remains one of the most beloved role-playing games that has ever graced the industry, but it also remains a property that Square Enix has largely left dormant.
If game director Takashi Tokita had his way, he “would love to see a high-quality, high-end version.” Now, we don’t know if that could ever become a reality, but he certainly won’t be alone in such thoughts.
“Personally, if there is ever an opportunity, I would love to see a high-quality, high-end version of Chrono Trigger,” Tokita shared with Game Informer. “Or a movie production, or something of the sort.”
He went on to discuss his experience with Square and Enix’s collaboration, and the game that became the result of the development process: “It’s probably considered sacred since the companies merged. It was essentially a dream mix between Final Fantasy and Dragon Quest; creating or exceeding what it was in its original form is a very difficult feat.”
When Final Fantasy VI development was wrapping up, everyone enthusiastically moved across to work on Chrono Trigger. Tokita described it as “a grand festival,” sharing how liberating it was to do things that they never had chance to do before.
“Once everyone was done developing Final Fantasy VI, hordes of staff helped out on Chrono Trigger,” Tokita continued. “At the end, we had a couple hundred working on the game at the same time. It was kind of like a grand festival – it was really fun. [Tetsuya] Nomura was actually creating the environment background pieces in Chrono Trigger – like the courthouse scene, that was created by him. But everyone probably enjoyed how we were able to do things we’d never done with Chrono Trigger. That was the most exciting part.”