Decemberborn Interactive has shared a gameplay trailer for Cathedral: Crow’s Curse, which is in development for Nintendo Switch.
“The new trailer showcases how Cathedral: Crow’s Curse builds on the core design of the original game with a stronger emphasis on fluid traversal, combat depth and world exploration,” the developer explains in a press release. “It offers a first look at how these expanded systems reshape the gameplay experience, as well as teasing new dangers awaiting players within the Shade Forest and other unexplored regions.”
In this standalone prequel to Cathedral, you play as Crow, a skilled Shade Sentinel who was first introduced in the original game. The Shade Forest has become imbalanced, meaning that Crow must venture through cursed woods and forgotten ruins to discover the roots of the Sentinel order and confront the dark forces at its core.
Promising “fast, fluid and skill-based” combat, you will need to observe enemy patterns to time your dodges, blocks, parries and strikes. However, stealth plays a key role, meaning that you can choose to sneak past foes or ambush them with a punishing backstab.
The developer has outlined the game’s key features, which include:
- Skill-Based Combat: Face challenging enemies and master fast, precision-based combat. Learn patterns, dodge, parry and time your strikes for maximum impact.
- Seamless, Hand-Crafted World: Explore a meticulously designed world that’s more interconnected and seamless than ever before.
- Stealth and Tactics: Sneak past vigilant foes or strike from the shadows with deadly backstabs. Enemies respond to sight, sound, and touch – stay quiet, stay hidden, strike quickly.
- Upgrades and Abilities: Discover powerful items, unlock expansive skill trees and acquire new movement abilities to aid your journey.
Cathedral: Crow’s Curse will be released digitally on the Nintendo eShop for Nintendo Switch worldwide in 2026.



