Brawlout Update Version 1.1.0 Improves AI And Adds New Content

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Angry Mob Games has released a software update for Brawlout, adding new features, implementing bug fixes, and tweaking character balancing.

Whether that be watching live or recent matches in Brawlout TV, seeing AI opponents become harder to combo and knockout, or new achievements, Mastery skins, gear items, or taunt emotes, there’s more than enough to read through below.

We concluded in our Brawlout review: “Its considerable lack of originality is unfortunate, and because of this, I doubt that it will ever really stand out. But, with promises of support to evolve Brawlout in the future, as well as sailing across the multi-format market, I’m sure it will satisfy a small niche of competitors. At least I hope it will, anyway.”

Patch Notes For Brawlout Update Version 1.1.0

New Features

Brawlout TV

  • Watch live and recent matches from players worldwide!
  • Check out your own online match history and watch replays of your previous online battles.

Smarter AI

  • AI opponents are now able to use DI (Directional Influence), both to escape combos and to dampen the impact of otherwise fatal blows. In general they should be a little harder to combo and KO.
  • In Practice Mode, players can now set the training dummy to DI in a specific or random direction, DI to escape combos, or to DI for survival.

New Achievements

  • Tons of new achievements, which give players extra rewards to help speed up the process of acquiring pinatas.

Mastery Skins

  • We’ve added two special cosmetics for each character that will unlock when players reach Mastery Levels 10 and 15 with them.

Exclusive character gear items

  • Special cosmetics have been added that are obtainable by redeeming codes given out during special events.

New Taunt Emotes!

  • Special credit to Hellphy and Nova for providing some of the first community-created emotes!

Fixes

Heavy optimizations to get rid of the ‘frame stutters’ reported by players.

Online matchmaking improvements, for smoother online 1v1 matches

  • Added region locks, so players from different continents won’t join the same session.
  • Added initial tests for ping between players on the “accept match” prompt, with a connection quality indicator to show players what kind of connection they can expect before accepting a match.

Short hop improvements

  • It’ll be easier to perform short hops, as the input window has been extended to 4 frames for the entire cast.

Currency reward tweaks

  • Tweaked how rewards are given out for local matches and in online matches with friends.

Fixed character select and stage select navigation when surrounding characters/stages are locked.
Fixed certain inputs not mapping properly to specific buttons (such as mapping jump to a trigger button)
Fixed daily login bonuses not progressing as intended.
Fixed players losing access unlocked stages in certain situations.

Character balancing

Sephi’ra

  • Reduced the range on her sprint attack by 20%
  • Reduced the damage and knockback of back air after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag

Olaf Tyson

  • Removed the last hitbox on his jab special.

Paco

  • Forward air has sourspots, which deal less damage/knockback and send the opponent upward and out, instead of slamming them down
  • Forward tilt has less knockback growth, and slightly tweaked hitboxes (so it doesn’t hit opponents on platforms above him, or under him)
  • Less knockback on the second part of the up tilt when at the ledge, so it wouldn’t kill at very low percents

Chief Feathers

  • Less hitstun/knockback growth on up special (firebird).
  • Small reduction in dash attack damage.

The Drifter

  • His Side Charge attack only does one sword swing and deals less damage/knockback, when only charged half-way. When charged more than 0.5 sec, it deals the same damage/knockback as before.
  • His Up Special Part 2 (Downward Slash) does AoE damage when hitting the ground, even if he doesn’t grab anyone on the way down.

Volt

  • Increased Stormcall’s damage to 7%
  • Added another hitbox and an extra frame to the air forward attack
  • Increased knockback growth on up tilt

Juan

  • Extended up tilt’s hitbox to reach lower down, so it wouldn’t miss shorter opponents like Paco.
  • Extended the size of Rooster Uppercut’s hitbox to cover into Juan’s lower body
  • Increased the damage on Forward throw (Das Boot) to 7%
  • Increased the damage on Back throw to 5%
  • Increased the damage on Up throw to 4%

Natu’ra

  • Reduced the damage and knockback of back air after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag

Nightma’ra

  • Reduced the range on her sprint attack by 20%
  • Reduced the damage and knockback of back air after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag

Senator Feathers

  • Less hitstun/knockback growth on up special (firebird).
  • Sprint attack now has endlag.

Condor X

  • Less hitstun/knockback growth on up special (firebird).

Vandal

  • Increased Stormcall’s damage to 7%
  • Up tilt makes him jump higher and does more knockback

Apucalypse

  • Reduced the knockback on aerial side special to be more in line with the grounded version of the attack.
Written by
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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