Bravely Default II Jobs List: Specialties, Abilities And Tips

Bravely Default 2 Jobs Screenshot

Jobs, Specialities and Abilities. Bravely Default II actively encourages experimentation with the tools that it places at your disposal, but it can be hard to know where to start. The Job system is extensive and, while perhaps more predictable than those that were seen in Bravely Second: End Layer, you may be wondering which classes you can unlock in the Nintendo Switch exclusive.

As for where to start, I found that it is useful to focus on levelling up and mastering the Freelancer Job first to secure Job Point (JP) boosts. The JP Up and JP Up and Up Abilities provide multipliers to the JP that a party character earns, and can be boosted even further when the passive abilties are both active at once.

These multipliers are not only applied after successfully toppling your enemies in battle, but also whenever you use JP Orb items. You should be using the Exploration mode as much as possible in your downtime, which will regularly reward you with such items that are particularly useful in levelling up your party character’s Jobs.

Below, we have listed every Job that you can unlock in Bravely Default II, which chapter they are unlocked in, along with their Fixed Command, Abilities and Specialties. Please be mindful that from this point we will be treading into spoiler territory, but nothing that we believe will ruin anything aside from who you will battle to unlock a particular Job and which chapter they are in.

Freelancer Job

Chapter Unlocked: N/A

Job Overview: Freelancers make good healers. They can also use abilities White Mages don’t have access to in order to cure status ailments and restore MP. Their job-specific speciality allows them to survive lethal blows and live to fight another day.

Fixed Commands: Miscellany

Freelancer Speciality 1: Stand Ground – Roughly 50% chance of surviving with one HP when taking enough damage to be knocked out. This ability will not be triggered if the user has one HP.

Freelancer Speciality 2: Late Bloomer – Boosts all stats based on the number of jobs mastered.

Abilities Acquired:

  • Lv. 1: Examine – Reveal an enemy’s HP, weaknesses and family.
  • Lv. 2: Treat – Restore 20% of a target’s HP and 10% of their MP.
  • Lv. 3: Divining Rod – Displays the number of unopened treasure chests nearby.
  • Lv. 4 Forage – Search for items. The items found will depend on the user’s job level.
  • Lv. 5: Dungeon Master – Nullifies all terrain-inflicted damage.
  • Lv. 6: Lucky Charm – Increase a target’s luck for five turns.
  • Lv. 7: Self-Healing – Cures poison, blindness and silence when battle ends.
  • Lv. 8: Purge – Remove berserk, confusion, dread, charm and doom from a target.
  • Lv. 9: JP Up – JP earned is increased by a multiple of 1.2.
  • Lv. 10: Square One – Remove various status effects from a target.
  • Lv. 11: Body Slam – Deal physical damage to a target based on the user’s encumbrance, and delay the target’s turn.
  • Lv. 12: JP Up and Up – JP earned is increased by a multiple of 1.5, increases to 1.7 when combined with JP Up.
  • Lv. 13: Wish Upon a Star – Increase all allies’ luck for five turns. Even more effective at night.
  • Lv. 14: Limit Breaker – Doubles the potential effects of all stat boosts received.
  • Lv. 15: Mimic – Repeat the most recent action performed by the user or an ally without expending HP, MP, BP, pg or items.

Black Mage Job

Chapter Unlocked: N/A

Job Overview: Black Mages should aim to inflict maximum damage by exploiting elemental vulnerabilities. Lightweight equipment will help make their turn come around more quickly. More frequent turns mean they can also be put to good use as item-administerers.

Fixed Commands: Black Magic

Black Mage Speciality 1: Regenerative Default – Defaulting heals MP.

Black Mage Speciality 2: High-Velocity Spells – Prevents all attack spells from being nullified or absorbed. Will not bypass damage-halving or reflect effects.

Abilities Acquired:

  • Lv. 1: Fire – Perform a fire magic attack on a target/all targets.
  • Lv. 2: Blizzard – Perform a water magic attack on a target/all targets.
  • Lv. 3: Thunder – Perform a lightning magic attack on a target/all targets.
  • Lv. 4: Poison – Attempt to poison a target.
  • Lv. 5: Lunar-Powered – During the night, offensive magic, evasion and luck are increased, and 4% of MP is restored each turn.
  • Lv. 6: Fira – Perform a powerful fire magic attack on a target/all targets.
  • Lv. 7: Blizzara – Perform a powerful water magic attack on a target/all targets.
  • Lv. 8: Thundara – Perform a powerful lightning magic attack on a target/all targets.
  • Lv. 9: Aspir Attack – Restores an amount of MP based on damage inflicted with the Attack command.
  • Lv. 10: Firaga – Perform an extremely powerful fire magic attack on a target/all targets.
  • Lv. 11: Blizzaga – Perform an extremely powerful water magic attack on a target/all targets.
  • Lv. 12: Thundaga – Perform an extremely powerful lightning magic attack on a target/all targets.
  • Lv. 13: Flare – Perform an incredibly powerful fire magic attack on a target.
  • Lv. 14: Freeze – Perform an incredibly powerful water magic attack on a target.
  • Lv. 15: Burst – Perform an incredibly powerful lightning magic attack on a target.

White Mage Job

Chapter Unlocked: After defeating Selene in the Prologue – The Inner Ocean’s Call

Job Overview: Healing is of course the White Mage’s main speciality. But they’re also pretty tenacious characters whose job specialities allow them to stay standing when others might fall. They might even make good damage spongs if they had the right heavy gear equipped…

Fixed Commands: White Magic

White Mage Speciality 1: Angelic Ward – 30% chance of any damage received being halved.

White Mage Speciality 2: Holistic Medicine – All healing spells benefit all party members.

Abilities Acquired:

  • Lv. 1: Cure – Restore a little of a target’s/multiple targets’ HP.
  • Lv. 2: Protect – Increase a target’s physical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 3: Shell – Increase a target’s magical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 4: Raise – Revive a knocked-out target and restore a few HP.
  • Lv. 5: Solar-Powered – During the daytime, restorative power, aim and luck are increased, and 4% of MP is restored each turn.
  • Lv. 6: Cura – Restore some of a target’s/multiple targets’ HP.
  • Lv. 7: Benediction – Increase the user’s restorative power by 30% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 8: Basuna – Cure a target of poison, blindness, silence, sleep, paralysis, contagion, freezing and daubing.
  • Lv. 9: Drain Attack – Restores an amount of HP based on damage inflicted with the Attack command.
  • Lv. 10: Arise – Revive a knocked-out target with full HP.
  • Lv. 11: Better than Ever – When the user is healed beyond max. HP, their max. HP is temporarily increased by the remainder.
  • Lv. 12: Curaga – Restore a lot of a target’s/multiple targets’ HP.
  • Lv. 13: Esuna – Cure most of a target’s status ailments (works on all ailments cured by Basuna plus dread, berserk, confusion, charm, slow, stop, doom and resistance reductions).
  • Lv. 14: Above and Beyond – When a target is healed beyond max. HP, their max. HP is temporarily increased by the remainder.
  • Lv. 15: Raise All – Revive multiple knocked-out targets with full HP.

Vanguard Job

Chapter Unlocked: After defeating Dag in the Prologue – The Inner Ocean’s Call

Job Overview: Vanguards excel both defensively and offensively. They’re also good at exploiting vulnerabilities to specific weapon types. With this in mind, don’t be afraid to switch up weapon types when attacking.

Fixed Commands: Heroics

Vanguard Speciality 1: Shield-Bearer – Equipping a shield does not negatively affect speed, aim or evasion.

Vanguard Speciality 2: Attention Seeker – Physical attack power and critical chance are boosted based on the user’s chance of being targeted.

Abilities Acquired:

  • Lv. 1: Cross Cut – Perform two physical attacks on a target in quick succession.
  • Lv. 2: Shield Bash – Use equipped shield to perform an earth-imbued physical attack on a target and slightly delay their next turn.
  • Lv. 3: Defang – Perform a physical attack on a target and decrease their physical attack by 7% for five turns. Stats cannot be reduced below 65% of their base value.
  • Lv. 4: Skull Bash – Perform a weak physical attack on a target and decrease their magical attack by 7% for five turns. Stats cannot be decreased below 65% of their base value.
  • Lv. 5: Pain into Gain – Taking damage in battle while not Defaulting has a roughly 30% chance of increasing physical attack power by 1-3%.
  • Lv. 6: Aggravate – Increase the user’s likelihood of being targetted by 25% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 7: Sword of Stone – Perform a powerful earth-imbued physical attack on a target.
  • Lv. 8: Shield Stun – Use equipped shield to perform a quick physical attack on a target and significantly delay their next turn.
  • Lv. 9: Defensive Offence – Performing an attack with a weapon equipped will cause all damage to the user to be reduced to 70% until their next turn.
  • Lv. 10: Enrage – Guarantee that an enemy’s next two actions will be aimed at the user.
  • Lv. 11: The Gift of Courage – Give one of the user’s own BP to a target.
  • Lv. 12: Neo Cross Slash – Perform two powerful physical attacks on a target in quick succession.
  • Lv. 13: Infuriate – Increase the user’s likelihood of being targeted by 50% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 14: Quake Blade – Perform an extremely powerful earth-imbued physical attack on a target.
  • Lv. 15: Ultimatum – Perform an extremely powerful physical attack on all targets, after which the user is less likely to be targeted until their next turn comes around.

Monk Job

Chapter Unlocked: After defeating Prime Minister Horten in the Prologue – The Inner Ocean’s Call

Job Overview: First and foremost, Monks are fist fighters, specialising in abilities such as Bare-Knuckle Brawler. They’re also pretty skilled healers though, so a sub-job specialising in that area might not be a bad idea… Another key benefit is the speed at which their turns tend to come around.

Fixed Commands: Martial Arts

Monk Speciality 1: Concentration – Causes critical chance to increase every time Invigorate, Inner Alchemy or Mindfulness is used. The effect lasts for the duration of the current battle.

Monk Speciality 2: Single-Minded – Prevents berserk, confusion and charming. Using Martial Arts abilities or Default causes the next turn to come around more quickly.

Abilities Acquired:

  • Lv. 1: Strong Strike – Perform a physical attack on a target that deals heavy damage, but has a slightly reduced chance of landing.
  • Lv. 2: Inner Alchemy – Restore 20% of the user’s HP and cure poison, blindness and slow.
  • Lv. 3: Bare-Knuckle Brawler – Boosts user and equipment’s physical attack by 80% and aim by 30% when both hands are empty.
  • Lv. 4: Firebird – Perform a fire-imbued physical attack on a target. Target’s resistance to fire is reduced for two turns.
  • Lv. 5: Qigong Wave – Perform a physical attack that can penetrate a target’s Default defence.
  • Lv. 6: Mindfulness – Restore 15% of the user’s MP and cure silence, dread and contagion.
  • Lv. 7: Flying Heel Drop – Perform a powerful physical attack on a target.
  • Lv. 8: Invigorate – Boost the user’s physical attack by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 9: Tortoise Kick – Perform a physical attack on a target and delay their turn.
  • Lv. 10: Flames of War – Perform an extremely powerful fire-imbued physical attack on a target.
  • Lv. 11: Pressure Point – Perform a powerful physical attack on a target that ignores physical defence and Default status.
  • Lv. 12: Focal Blast – Perform an incredibly powerful physical attack on a target which will also reduce a random stat by 20% for four turns. Stats cannot be reduced below 65% of their base value.
  • Lv. 13: Natural Talent – Boosts physical attack and aim by 200% when no weapons, armour or accessories are equipped.
  • Lv. 14: Phoenix Flight – Reduce the user’s HP to one, and deal the amount of HP lost as damage to a target twice.
  • Lv. 15: Maximise HP – Doubles maximum HP during battle. This can enable HP to exceed 9999.

Bard Job

Chapter Unlocked: After defeating Orpheus in Chapter 1 – Chasing Mirages

Job Overview: Bards specialise in boosting allies’ abilities, otherwise known as buffing. Even a single buff can make a huge difference, potentially allowing you to breeze through battles with ease. Bards’ turns also tend to come around quickly, making healing-based sub-jobs an effective option.

Fixed Commands: Singing

Bard Speciality 1: Extended Outro – The effects of Singing abilities last a turn longer.

Bard Speciality 2: Encore – When a Singing ability is performed, there is a 25% chance that an additional Singing ability will be triggered.

Abilities Acquired:

  • Lv. 1: Don’t Let ‘Em Get to You – Reduce physical damage to multiple targets by 15% for three turns. Stats cannot be reduced below 65% of their base value.
  • Lv. 2: Don’t Let ‘Em Trick You – Reduce magical damage to multiple targets by 15% for three turns. Stats cannot be reduced below 65% of their base value.
  • Lv. 3: Step into the Spotlight – Increase the likelihood of a target being the subject of enemy attacks by 20% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 4: Close Those Tired Eyes – Attempt to put a target to sleep.
  • Lv. 5: Born Entertainer – The effects of Singing and Artistry abilities are increased by a percentage based on the user’s level divided by fifteen.
  • Lv. 6: (Won’t) Be Missing You – Increase multiple targets’ aim by 5% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 7: Right Through Your Fingers – Increase multiple targets’ evasion by 5% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 8: Hurts So Bad – Increase physical damage inflicted by multiple targets by 15% for two turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 9: Work Your Magic – Increase magical damage inflicted by multiple targets by 15% for two turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 10: All Killer No Filler – Increase multiple targets’ critical chance by 15% for two turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 11: Screamin’ It Out – Perform an extremely powerful non-elemental magic attack on multiple targets.
  • Lv. 12: Shut Up and Dance – Cause a target to act immediately after the user.
  • Lv. 13: Thank You, and Goodnight – Perform a powerful non-elemental magic attack on all targets that may also put them to sleep.
  • Lv. 14: Epic Group-Cast – Targeting all enemies with spells or abilities will not reduce their damage or effects.
  • Lv. 15: More! Mooore! – Extend the effects of all Singing abilities currently affecting all targets for another three turns.

Beastmaster Job

Chapter Unlocked: After defeating Anihal in Chapter 1 – Chasing Mirages

Job Overview: The monsters Beastmasters control aren’t as single-mindedly damage-focused as you might think. To get the most out of this job, seek out the best beastly companions. Spears are suitable weapons for most magic-based jobs.

Fixed Commands: Taming

Beastmaster Speciality 1: Animal Rescue – When an attack on the user reduces their HP to 20% or lower, a random captured monster will be let loose on the enemy.

Beastmaster Speciality 2: TBC

Abilities Acquired:

  • Lv. 1: Capture – Capture a weakened monster. Chance of success is based on the target’s remaining HP – the lower the better. Will not work on humans or more powerful enemies.
  • Lv. 2: Off the Leash – Let a captured monster loose on a target.
  • Lv. 3: Staggering Swipe – Perform a physical attack on a target and
  • Lv. 4: Muzzle – Attempt to silence multiple targets.
  • Lv. 5: Mow Down – Perform a physical attack on all targets.
  • Lv. 6: Mercy Strike – Perform a physical attack on a target. This attack cannot reduce HP below one.
  • Lv. 7: Raw Power – Every use of the Brave command increases physical attack by 10% until the end of the turn.
  • Lv. 8: Spearhead – The user will act first in battle when a spear is equipped, unless the enemy has the advantage.
  • Lv. 9: Mercy Smash – Perform a powerful physical attack on a target. This attack cannot reduce HP below one.
  • Lv. 10: MP Saver – Reduces MP consumption by 20%.
  • Lv. 11: Beast Whisperer – Roughly 30% chance of capturing defeated monsters.
  • Lv. 12: Off the Chain – Send a captured monster to brutally savage a target.
  • Lv. 13: Muzzling Maelstrom – Use equipped spear to perform four powerful physical attacks at random. These attacks may also silence their targets.
  • Lv. 14: Brute Force – Increases physical attack by 50% when three BP are spent performing the Brave command in the same turn.
  • Lv. 15: Nature’s Blessing – Reduce the user’s MP costs to zero for two turns.

Thief Job

Chapter Unlocked: After defeating Bernard in Chapter 1 – Chasing Mirages

Job Overview: In the world of the Thief, speed is strength! When it comes to attacking, it’s quantity that counts where this job is concerned. Additionally, thieves’ speedy nature means they’re ideal for deploying items in a hurry.

Fixed Commands: Thievery

Thief Speciality 1: Sleight of Hand – Gives Steal X abilities the additional bonus of being able to take a single strengthening effect from an enemy and apply it to the user.

Thief Speciality 2: Up to No Good – Defaulting no longer causes BP to increase, but all abilities that are usually performed using BP can be performed using MP, and the cost of Steal X abilities is halved.

Abilities Acquired:

  • Lv. 1: Steal – Attempt to steal an item from an enemy.
  • Lv. 2: Steal Breath – Perform a quick physical attack on a target that also heals the user.
  • Lv. 3: Flee – Escape from battle without fail. Won’t work in certain encounters.
  • Lv. 4: Steal Spirit – Reduce a target’s MP and restore MP to the user.
  • Lv. 5: Sky Slicer – Perform a wind-imbued physical attack on a target.
  • Lv. 6: Steal Courage – Attempt to steal on BP from a target. This ability has a roughly 50% chance of success. BP cannot be stolen from targets who have 0 or fewer BP.
  • Lv. 7: Attack Item Amp – Damage inflicted by items is increased by 50%.
  • Lv. 8: Mug – The user occasionally steals items when performing regular attacks.
  • Lv. 9: Godspeed Strike – Perform a physical attack on a target with an attack power bonus based on the user’s speed. Further damage will also be inflicted after a little time has passed.
  • Lv. 10: Magpie – Roughly 25% chance of acquiring rare items when stealing.
  • Lv. 11: You Snooze, You Lose – Perform a physical attack that’s extremely effective on sleeping targets.
  • Lv. 12: Rob Blind – When stealing, two items can be acquired at once.
  • Lv. 13: Tornado’s Edge – Perform an extremely powerful wind-imbued physical attack on a target.
  • Lv. 14: Dagger Lore – Dagger aptitude is increased to S.
  • Lv. 15: Rest in Peace – Attacking sleeping enemies will not wake them up.

Gambler Job

Chapter Unlocked: After completing Chapter 1 – Chasing Mirages, beat Shirley at B ’n’ D in side quest Taking a Gamble

Job Overview: Although the name might not suggest it, gamblers are gifted attackers. When their abilities hit the jackpot, they deal big damage, and they’re not bad even when they don’t. It’s not unheard of for people to take this job just to reap the benefits of All or Nothing.

Fixed Commands: Gaming

Gambler Speciality 1: All or Nothing – Experience, JP or pg earned after battle will drop to zero, but one of these three amounts will also very occasionally be multipled by 15.

Gambler Speciality 2: TBC

Abilities Acquired:

  • Lv. 1: Odds or Evens – Spin the wheel and perform a physical attack on a target that can deal double damage depending on whether the result is odd or even.
  • Lv. 2: Life or Death – Spin the wheel to revive unconscious allies and restore their HP. The amount of HP restored depends on the result of the wheel, but stopping on a skull will KO the user.
  • Lv. 3: Flash the Cash – Spend 50 pg multiplied by the user’s level to deal 1.3x that amount of damage to a target.
  • Lv. 4: More Money – Pg earned after battle increases by 10% for every party member with this ability.
  • Lv. 5: Spin the Wheel – Spin the wheel and receive 7 times the result in pg.
  • Lv. 6: Elemental Wheel – Spin a double wheel featuring both numbers and elements, and perform elemental attacks on random targets based on the result.
  • Lv. 7: Triples – Spin the wheel and perform a physical attack on a target. landing on a number in the range selected will result in triple damage.
  • Lv. 8: Night Shift – Non-roulette abilities with a chance of triggering extra effects are more likely to do so at night.
  • Lv. 9: Bold Gambit – Spin a wheel featuring the numbers one to ten. Landing on ten will result in all allies or enemies earning three BP.
  • Lv. 10: Rare Talent – The likelihood of enemies dropping rare items increases by 10% for every party member with this ability.
  • Lv. 11: High Roller – Spend 10,000 pg to perform an extremely powerful physical attack on a target.
  • Lv. 12: Dealer’s Choice – Trigger random effects that can affect enemies, allies or both.
  • Lv. 13: Even More Money – Pg earned after battle increases by 20% for every party member with this ability.
  • Lv. 14: Real Elemental Wheel – Spin a double wheel featuring both numbers and elements, and perform powerful elemental attacks on random targets based on the result.
  • Lv. 15: Unlucky Eight – Spin the wheel and perform a physical attack that will be eight times more powerful if you land on number eight.

Berserker Job

Chapter Unlocked: After defeating Prince Castor in Chapter 1 – Chasing Mirages

Job Overview: Berserkers can deliver huge amounts of damage. their turns may come around slowly, but going full Brave when the opportunity arises can end a regular battle in an instant. Alternatively, this can be a good sub-job when combined with something more speedy.

Fixed Commands: Savagery

Berserker Speciality 1: Pierce Default – Attacking a Defaulting target will no longer result in reduced damage.

Berserker Speciality 2: TBC

Abilities Acquired:

  • Lv. 1: Crescent Moon – Perform a physical attack on all targets.
  • Lv. 2: Vent Fury – Go berserk for the next three turns. (While berserk, physical attack is increased by 50%, physical defence is reduced by 30%, and only the Attack command can be used.)
  • Lv. 3: Double Damage – Perform a powerful physical attack on a target.
  • Lv. 4: Water Damage – Perform a water-imbued physical attack on a target.
  • Lv. 5: Bloody-Minded – Physical attacks performed by the user cannot be evaded, but will also damage them. However, this damage cannot reduce their HP below one.
  • Lv. 6: Free-for-All – The attacking abilities performed at random while berserk do not cost anything.
  • Lv. 7: Shell Split – Perform a quick physical attack on a target that will reduce their physical defence by 5% for four turns. Stats cannot be reduced below 65% of their base value.
  • Lv. 8: Scale Strip – Perform a quick physical attack on a target that will reduce their magical defence by 5% for four turns. Stats cannot be reduced below 65% of their base value.
  • Lv. 9: Unshakeable Will – Prevents all status ailments that impede the user’s ability to freely choose their actions. (Sleep, paralysis, dread, berserk, confusion, charm and freezing.)
  • Lv. 10: Level Slash – Perform a powerful physical attack on all targets.
  • Lv. 11: Indiscriminate Rage – Allows regular attacks to target all enemies at full power, but causes the user’s next turn to come around much later.
  • Lv. 12: Amped Strike – Perform an extremely powerful physical attack on a target.
  • Lv. 13: Flood Damage – Perform a powerful water-imbued physical attack on a target.
  • Lv. 14: Axe Lore – Axe aptitude is increased to S.
  • Lv. 15: Death’s Door – Perform an incredibly powerful physical attack on all targets. The lower the user’s current HP, the greater the damage inflicted.

Red Mage Job

Chapter Unlocked: After defeating Roddy in Chapter 2

Job Overview: Combine Red Mages with Black Mages and other magical specialists to maximise the range of elemental abilities available. They’re great at exploiting vulnerabilities, and can also inflict various status ailments.

Fixed Commands: Red Magic

Red Mage Speciality 1: Nuisance – All attack spells also have a chance of inflicting status ailments. The ailment inflicted depends on the spell element.

Red Mage Speciality 2: Chainspell – All spells cast are performed twice at no extra MP cost.

Abilities Acquired:

  • Lv. 1: Stone – Perform an earth magic attack on a target/all targets.
  • Lv. 2: Aero – Perform a wind magic attack on a target/all targets.
  • Lv. 3: Heal – Restore 1,000 HP to a target.
  • Lv. 4: Stonera – Perform a powerful earth magic attack on a target/all targets.
  • Lv. 5: Aerora – Perform a powerful wind magic attack on a target/all targets.
  • Lv. 6: Healara – Restore 2,000 HP to a target.
  • Lv. 7: Magic Critical – Enables magical attacks to inflict critical hits.
  • Lv. 8: Revenge – Roughly 25% chance of the user’s BP increasing by one when attacked.
  • Lv. 9: Healaga – Restore 3,000 HP to a target.
  • Lv. 10: Stonega – Perform an extremely powerful earth magic attack on a target/all targets.
  • Lv. 11: Aeroga – Perform an extremely powerful wind magic attack on a target/all targets.
  • Lv. 12: Disaster – Perform an extremely powerful magical attack on a target that combines the powers of earth and wind.
  • Lv. 13: Quake – Perform an incredibly powerful earth magic attack on a target.
  • Lv. 14: Tornado – Perform an incredibly powerful wind magic attack on a target.
  • Lv. 15: HP/MP Convertor – Using abilities during battle expends HP instead of MP, but at ten times the MP cost.

Ranger Job

Chapter Unlocked: After defeating Lily in Chapter 2

Job Overview: Low ability costs are a key benefit of being a ranger. The bow is also a great weapon with which to inflict serious damage. Turns also come around quickly, making this an ideal combination with a range of other roles.

Fixed Commands: Hunting

Ranger Speciality 1: Barrage – The more successive actions the user performs in a turn, the more damage they will inflict.

Ranger Speciality 2: Apex Predator – X Slayer abilities are more powerful, and will earn one BP for every critical hit inflicted and enemy killed.

Abilities Acquired:

  • Lv. 1: Bug Slayer – Perform a physical attack on a target. Particularly effective against Insect family monsters.
  • Lv. 2: Plant Slayer – Perform a physical attack on a target. Particularly effective against Plant family monsters.
  • Lv. 3: Shadowbind – Attempt to paralyse a target.
  • Lv. 4: Beast Slayer – Perform a physical attack on a target. Particularly effective against Beast family monsters.
  • Lv. 5: Aquatic Slayer- Perform a physical attack on a target. Particularly effective against Aquatic family monsters.
  • Lv. 6: Counter-Savvy – The user is always able to evade physical counter abilities. Does not apply to magic and certain other abilities.
  • Lv. 7: Quickfire Flurry – Perform 5-8 quick physical attacks on random targets. Extra damage will be dealt to paralysed foes.
  • Lv. 8: Humanoid Slayer – Perform a physical attack on a target. Particularly effective against Humanoid family monsters.
  • Lv. 9: Who Dares Wins – The user becomes more likely to inflict critical hits, and also immune to blindness when BP are at one or higher.
  • Lv. 10: Sloth Hunter – Perform two physical attacks that are extremely effective against slowed targets.
  • Lv. 11: Undead Slayer – Perform a physical attack on a target. Particularly effective against Undead family monsters.
  • Lv. 12: Demon Slayer – Perform a physical attack on a target. Particularly effective against Demon family monsters.
  • Lv. 13: Spirit Slayer – Perform a physical attack on a target. Particularly effective against Spirit family monsters.
  • Lv. 14: Bow Lore – Bow aptitude is increased to S.
  • Lv. 15: Grand Barrage – Perform 5-8 quick physical attacks on all targets. Extra damage will be dealt to paralysed foes.

Shieldmaster Job

Chapter Unlocked: After Galahad in Chapter 2

Job Overview: A hugely useful damage-absorbing addition to any party. Turns are slow to come around, but the effects of Shieldmasters’ abilities last a long time, which often more than makes up for their sluggishness.

Fixed Commands: Shieldcraft

Shieldmaster Speciality 1: Protect Ally – The user will step in to take damage in place of allies who are close to death, automatically adopting the Default stance in the process.

Shieldmaster Speciality 2: Chivalrous Spirit – Performing Protect Ally, Bodyguard or Defender of the People restores a little MP, and grants the user an additional BP.

Abilities Acquired:

  • Lv. 1: Bodyguard – The user will step in to take damage in place of a selected ally, automatically adopting the Default stance in the process.
  • Lv. 2: Dual Shields – Allows a shield to be equipped in each hand. Doing so increases aim by 100%.
  • Lv. 3: Blinding Flash – Attempt to blind all targets.
  • Lv. 4: The Courage to Resist – Defaulting does not increase BP, but does nullify all status ailments except slow, stop and doom.
  • Lv. 5: Crushed Ice – Perform a physical attack that’s extremely effective on frozen targets.
  • Lv. 6: Reprisal – For five turns, 50% of any damage received by the user will also be inflicted on the attacker.
  • Lv. 7: Defender of the People – Take up to three attacks in place of allies before the user’s next turn, automatically adopting the Default stance in the process. Does not apply to attacks that target all allies.
  • Lv. 8: Heavy Hitter – Perform a physical attack on a target. The heavier the equipment in the user’s left hand, the greater the damage inflicted.
  • Lv. 9: Bumblewhacker – Perform a physical attack that’s extremely effective on confused targets.
  • Lv. 10: Fast Hands – Any speed reductions caused by equipment in either hand become speed bonuses instead.
  • Lv. 11: No Guts, No Glory – Physical and magical defence increase with BP, but will also decrease when BP drop below zero.
  • Lv. 12: The Gift of Wisdom – Donates 33% of the user’s max. MP to a target. If MP is below 33% of max. level, all available MP will be donated.
  • Lv. 13: Super Heavy Hitter – Perform two physical attacks on a target. The heavier the equipment in both the user’s hands, the greater the damage inflicted.
  • Lv. 14: Firmly Grounded – Boost MP and magical attack for three turns by an amount based on the user’s encumbrance. Any negative effects of being overburdened are ignored.
  • Lv. 15: Harsh Reprisal – For three turns, 100% of any damage received by the user will also be inflicted on the attacker.

Pictomancer Job

Chapter Unlocked: After defeating Folie in Chapter 2

Job Overview: Pictomancers specialise in abilities that negatively affect enemy stats – otherwise known as debuffs. They can also turn these abilities on themselves, in which case they have a reinforcing effect instead. By combining both aspects, a Pictomancer can weaken others, strengthen themselves, and deal big damage into the bargain.

Fixed Commands: Artistry

Pictomancer Speciality 1: Self-Expression – Using Artistry abilities on oneself costs nothing, and will cause positive instead of negative effects.

Pictomancer Speciality 2: TBC

Abilities Acquired:

  • Lv. 1: Disarming Scarlet – Reduce a target’s physical attack by 10% for four turns. Stats cannot be reduced below 65% of their base value.
  • Lv. 2: Splatter – Attempt to daub a target. Targets’ resistance to all elements and weapon types is reduced by one when daubed.
  • Lv. 3: Disenchanting Mauve – Reduce a target’s magical attack by 10% for four turns. Stats cannot be reduced below 65% of their base value.
  • Lv. 4: Purify – Remove various status effects from a target.
  • Lv. 5: Incurable Coral – Reduce a target’s restorative power by 10% for four turns. Stats cannot be reduced below 65% of their base value.
  • Lv. 6: Freehand – Inflict ten times the ability’s casting cost as magical damage 1-5 times on a random target.
  • Lv. 7: Indefensible Teal – Reduce a target’s physical defence by 10% for four turns. Stats cannot be reduced below 65% of their base value.
  • Lv. 8: Zappable Chartreuse – Reduce a target’s magical defence by 10% for four turns. Stats cannot be reduced below 65% of their base value.
  • Lv. 9: Sub-Job BP Saver – The BP cost of using sub-job abilities is reduced by one.
  • Lv. 10: Chiaro – Perform a powerful light magic attack on a target.
  • Lv. 11: Scuro – Perform a powerful dark magic attack on a target.
  • Lv. 12: Convert MP – Taking damage will cause the user’s MP to be restored by a proportional amount.
  • Lv. 13: Dirty Fighter – The more status ailments a target is afflicted with, the more damage is inflicted when attacking that target.
  • Lv. 14: Brush with Death – Attempt to inflict the doom ailment on a target. If the target is immune to doom or instant death attacks, they will receive a set amount of magical damage instead.
  • Lv. 15: Mass Production – For three turns, the user’s Artistry abilities can be applied to multiple targets.

Dragoon Job

Chapter Unlocked: After defeating Martha in Chapter 3 – The Fire of Belief

Job Overview: Dragoons are consummate all-rounders. They’re blessed with attacking and defensive skills, and are super fast too. The only real decision to make is whether or not to make Jump abilities a core part of your strategy.

Fixed Commands: Draconics

Dragoon Speciality 1: Momentum – Jump abilities will be performed more quickly, and will be more powerful the more weight the user is carrying.

Dragoon Speciality 2: Highwind – Any additional effects applied to regular attacks also apply to Jump. Also, there will be no stat reduction for wielding two weapons as long as a sword or spear is equipped in the left hand.

Abilities Acquired:

  • Lv. 1: Jump – Jump up and out of the field of battle, then come crashing down next turn, performing a powerful physical attack on a target.
  • Lv. 2: Sonic Thrust – Perform a physical attack on all targets.
  • Lv. 3: Thunder Thurst – Perform a powerful lightning-imbued physical attack on a target.
  • Lv. 4: Spirit Surge – Perform a powerful physical attack on an enemy that will heal an amount of the user’s HP and MP based on the damage inflicted.
  • Lv. 5: Comeback Kid – All status ailments will be automatically removed two turns after being inflicted, at which point HP and MP will be fully restored, and BP will be reduced by one.
  • Lv. 6: Angon – Perform a powerful physical attack that can penetrate a target’s Default defence.
  • Lv. 7: Sky High – Performs Jump on a random enemy at zero cost as soon as battle begins.
  • Lv. 8: Suffer in Silence – Perform a physical attack that’s extremely effective on silenced targets.
  • Lv. 9: Soul Jump – All allies jump up and out of the field of battle, then come crashing down on their next turn, performing powerful physical attacks on random targets.
  • Lv. 10: Full Force – Applying spells or other abilities to multiple targets will increase their effect, including the amount of damage inflicted.
  • Lv. 11: Spirit-Crusher – Perform a quick physical attack on a single target that has a good chance of removing one of their BP. (A critical hit is required to take BP to -2 or below.)
  • Lv. 12: Brave Front – Spells or attacks affecting all enemies will inflict more damage the more BP the user has.
  • Lv. 13: Spear Lore – Spear aptitude is increased to S.
  • Lv. 14: Bolt Blast – Perform an extremely powerful lightning-imbued physical attack on a target.
  • Lv. 15: Super Jump – Jump up and out of the field of battle, then come crashing down next turn, performing a powerful physical attack on all targets.

Spiritmaster Job

Chapter Unlocked: After defeating Helio in Chapter 3 – The Fire of Belief

Job Overview: Spiritmasters really prove their worth in more drawn-out battles. They’re able to trigger ongoing effects which can make your party a force to be reckoned with. Building up BP while providing support to allies is a strategy that cane really pay off.

Fixed Commands: Spirit Magic

Spiritmaster Speciality 1: Spirited Defence – When spirits summoned by abilities are present, instant-death effects and status ailments that render their target inactive are prevented, and as long as HP is at 20% or higher, the user can survive any attack with one HP.

Spiritmaster Speciality 2: There in Spirit – Spirited Defence effects apply even when spirits are not present, and the effects of all spirit-summoning abilities learned so far are applied automatically when the user has one or fewer BP.

Abilities Acquired:

  • Lv. 1: Healthbringer – Summon a spirit that will restore all allies’ HP three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
  • Lv. 2: Banish – Perform a light magic attack on a target/all targets.
  • Lv. 3: Devotion – Restore a target’s MP by an amount equal to 20% of the user’s max. MP.
  • Lv. 4: Regeneration – Restore 10% of a target’s HP at the end of their turn. Effect will remain until actively removed.
  • Lv. 5: Banishra – Perform a powerful light magic attack on a target/all targets.
  • Lv. 6: Reraise – A selected ally will be automatically revived if knocked out. Effect will remain until target has been revived of effect is removed.
  • Lv. 7: Spiritbringer – Summon a spirit that will restore all allies’ MP three times at regular intervals. two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
  • Lv. 8: Sub-Job Speciality 1 – The first speciality listed for the user’s sub-job is activated.
  • Lv. 9: Basunabringer – Summon a spirit that will perform Basuna on all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
  • Lv. 10: Banishga – Perform an extremely powerful light magic attack on a target/all targets.
  • Lv. 11: Purebringer – Summon a spirit that will remove status effects from all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
  • Lv. 12: Holy – Perform an incredibly powerful light magic attack on a target.
  • Lv. 13: Lifebringer – Summon a spirit that will revive all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
  • Lv. 14: Staff Lore – Staff aptitude is increased to S.
  • Lv. 15: Bravebringer – Summon a spirit that will restore a BP to all allies three times, at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.

Swordmaster Job

Chapter Unlocked: After defeating Gladys in Chapter 3 – The Fire of Belief

Job Overview: Swordmasters are adept at inflicting counterattacks, making it well worth adding one to your party. Their overall stats are also impressive, meaning they can bludgeon their way to victory even without their trademark counters. This job makes a great combination with any damage-absorbing role.

Fixed Commands: Swordcraft

Swordmaster Speciality 1: Redoubled Effort – The more BP the user has, the more damage inflicted when regular attacks and Swordmaster counterattacking abilities are performed.

Swordmaster Speciality 2: TBC

Abilities Acquired:

  • Lv. 1: Solid Stance – Adopt a stance from which the Attack command is automatically performed twice every time it is selected.
  • Lv. 2: Fluid Stance – Adopt a counterattacking stance from which the user will automatically hit back against any attack aimed at them.
  • Lv. 3: Counter – 50% chance of answering any physical attack with a counterattack. Will not be triggered by attacks that target the entire party.
  • Lv. 4: Solid Right Style – Usable when in Solid Stance. Perform a physical attack on a target that will delay their next turn.
  • Lv. 5: Fluid Left Style – Usable when in Fluid Stance. When attacked, hit back with a physical strike that will reduce the opponent’s BP by one. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP.
  • Lv. 6: Out with a Bang – When the user is knocked unconscious, a hugely powerful physical attack will be unleashed on the perpetrator and their allies.
  • Lv. 7: Divide Attention – Four four turns, the user will be targeted as frequently as their most frequently targeted ally.
  • Lv. 8: Fourfold Flurry – Perform four physical attacks on a target in quick succession.
  • Lv. 9: 2 Hands Are Better Than 1 – Equipping a sword, axe, spear or staff in the user’s right hand will result in its being used with both hands, increasing its stats to 1.4x normal levels. The user’s left hand must be empty.
  • Lv. 10: Solid Slash – Usable when in Solid Stance. Perform a powerful physical attack on a target and bring the user’s next turn around more quickly.
  • Lv. 11: Fluid Flow – Usable when in Fluid Stance. When attacked, hit back with a powerful physical strike that will increase the user’s BP by one. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP.
  • Lv. 12: Multitask – 33% chance of any regular attack being followed up with a further quick physical attack.
  • Lv. 13: Ninefold Flurry – Perform nine physical attacks on a target in quick succession.
  • Lv. 14: Solid Smash – Usable when in Solid Stance. Perform an extremely powerful physical attack on a target that will delay their turn, and also bring the user’s next turn around more quickly.
  • Lv. 15: Fluid Frenzy – Usable when in Fluid Stance. When attacked, hit back with a powerful physical strike that will steal one of the target’s BP. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP.

Oracle Job

Chapter Unlocked: After defeating Domenic in Chapter 3 – The Fire of Belief

Job Overview: The Oracle’s ability to control the speed of those around them is key to their power. And that’s not all they have control over – they’re great manipulators of elemental forces as well. The key to this job is making good use of its second speciality.

Fixed Commands: Divination

Oracle Speciality 1: In One’s Element – Attacks targeting elemental weaknesses deal 40% more damage, and elemental magic costs 40% less to perform.

Oracle Speciality 2: Moonlighting – Sub-job stat adjustments and weapon aptitudes are applied to the user’s main job.

Abilities Acquired:

  • Lv. 1: Quick – Enable an ally to deliver 50% more hits with the Attack command for two turns.
  • Lv. 2: Slow – Attempt to slow a target down.
  • Lv. 3: Haste – Make a target able to act more quickly for three turns.
  • Lv. 4: Elemental Impairment – Reduce a target’s resistance to a selected element for two turns.
  • Lv. 5: Triple – Perform up to three quick fire, water or lightning magic attacks on a target.
  • Lv. 6: Elemental Supplement – Imbue a target’s regular attacks (performed with the Attack command) and attacking abilities with a selected element for two turns.
  • Lv. 7: Reflect – Place a magic-reflecting barrier in front of a target for two turns.
  • Lv. 8: Stop – Attempt to stop a target.
  • Lv. 9: Elemental Ward – Increase a target’s resistance to a selected element for three turns.
  • Lv. 10: Noble Sacrifice – When the user is knocked unconscious, any unconscious allies will be revived with full HP. One use per battle.
  • Lv. 11: Triplara – Perform up to three fire, water or lightning magic attacks on a target in quick succession.
  • Lv. 12: Hastega – Make a target act a lot more quickly for three turns.
  • Lv. 13: Quickga – Enable an ally to deliver 100% more hits with the Attack command for two turns.
  • Lv. 14: Slowga – Attempt to slow a target down significantly.
  • Lv. 15: Triplaga – Perform up to three powerful fire, water or lightning magic attacks on a target in quick succession.

Salve-Maker Job

Chapter Unlocked: After starting Chapter 3 – The Fire of Belief head to Enderno and defeat Glenn in Dreamland.

Job Overview: Salve-Makers are consummate all-rounders. They can attack, heal, cure status effects, and a whole lot more. Keep them well stocked with offensive options by buying plenty of attacking items.

Fixed Commands: Formulation

Salve-Maker Speciality 1: Master Medic – One healing herb and one magic herb are received after every battle. Also, items will occasionally not be expended when used.

Salve-Maker Speciality 2: TBC

Abilities Acquired:

  • Lv. 1: Compounding – Combine two items together for a range of interesting effects.
  • Lv. 2: Survey – Scrutinise all enemies closely, revealing their HP, vulnerabilities and family.
  • Lv. 3: Widen Area – Use an item on multiple targets instead of one.
  • Lv. 4: Philtre – Attempt to charm a target.
  • Lv. 5: Revive – Revive a knocked-out target with 50% of their HP restored.
  • Lv. 6: Status-conscious – Increases the chance of inflicting status ailments.
  • Lv. 7: Heartbreak – Perform a physical attack that’s extremely effective on charmed targets.
  • Lv. 8: Thrust and Parry – Reduces damage received by 15% x the number of weapons equipped. Damage is reduced by a further 20% if the Highwind or Dual Wield passive abilities are in effect.
  • Lv. 9: BP Tonic – Mix up a medicine that increases BP by one, and administer it to a target.
  • Lv. 10: BP Depleter – Mix up a medicine that reduces BP by one, and administer it to a target.
  • Lv. 11: Analysis – Perform a quick physical attack on a target that will reveal their vulnerabilities. For the next three turns, any attacks on monsters of that family will deal vulnerability-exploiting damage.
  • Lv. 12: Healing Item Amp – The effects of all healing items are increased by 50%.
  • Lv. 13: Advanced Compounding – Combine three items together for a range of exciting effects.
  • Lv. 14: Double BP Tonic – Mix up a medicine that increases BP by two, and administer it to a target.
  • Lv. 15: Multimix Elixir – Make five copies of an item and administer them to a target at regular intervals.


Arcanist Job

Chapter Unlocked: After defeating Vigintio in Chapter 4 – Ill Winds

Job Overview: Arcanists are single-minded, high-octane attackers. While they’re able to attack all enemies with full force, this an also be damaging to themselves, meaning it’s not a job for everyone. Strengthening elemental resistances and using Reflect can be good strategies.

Fixed Commands: Necromancy

Arcanist Speciality 1: All In – Applying attack spells to multiple targets does not reduce the damage inflicted, but does cause them to target the user.

Arcanist Speciality 2: TBC

Abilities Acquired:

  • Lv. 1: Dark – Perform a dark magic attack on a target/all targets.
  • Lv. 2: Ardour – Perform a magical attack on ally and foe alike that combines the powers of fire and water.
  • Lv. 3: Drain – Perform a magic attack that absorbs a target’s HP.
  • Lv. 4: Darkra – Perform a powerful dark magic attack on a target/all targets.
  • Lv. 5: Electon – Perform a magical attack on ally and foe alike that combines the powers of lightning and light.
  • Lv. 6: Aspir – Perform a magic attack that absorbs a target’s MP.
  • Lv. 7: Darkga – Perform an extremely powerful dark magic attack on a target/all targets.
  • Lv. 8: Meltdown – Perform a powerful magical attack on ally and foe alike that combines the powers of fire and wind.
  • Lv. 9: Death – Attempt to instantly KO a target.
  • Lv. 10: MP Regen – MP is restored by 5% at the end of each turn.
  • Lv. 11: Comet – Perform two to four quick non-elemental magic attacks on a target.
  • Lv. 12: Doomsday – Perform an incredibly powerful dark magic attack on a target.
  • Lv. 13: Magic Amp – Spells cost 50% more MP, but deal 25% more damage.
  • Lv. 14: Apocalypse – Perform an extremely powerful magical attack on ally and foe alike that combines the powers of earth and darkness.
  • Lv. 15: Meteor – Perform four incredibly powerful non-elemental magic attacks on random enemies in quick succession.

Bastion Job

Chapter Unlocked: After defeating Lonsdale in Chapter 4 – Ill Winds

Job Overview: High all-round stats make the Bastion an ideal damage sponge. It’s best to make sure their invincibility-inducing abilities are in effect at all times for extra peace ofmind.

Fixed Commands: Guardianship

Bastion Speciality 1: Default Guard – When Defaulting, damage received is further reduced at a cost of 15 MP. The MP cost is incurred even if the damage is nullified by immunity or absorbed.

Bastion Speciality 2: Fortitude – When Defaulting, one BP will be earned when attacked, at a cost of 15 MP.

Abilities Acquired:

  • Lv. 1: Bulwark – Perform a quick physical attack on a target and increase the user’s physical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 2: Phalanx – Perform a quick physical attack on a target and increase the user’s magical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 3: Rampart – Erect a barrier that will protect multiple targets from a single physical attack. Cannot be combined with Vallation.
  • Lv. 4: Vallation – Erect a barrier that will protect multiple targets from a single magical attack. Cannot be combined with Rampart.
  • Lv. 5: Light of Justice – Perform a powerful light-imbued physical attack on a target.
  • Lv. 6: Wall – Increase the user’s physical and magical defence by 25% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 7: Blindsider – Perform a physical attack that’s extremely effective on blinded targets.
  • Lv. 8: Auto Guard – The user’s turn will come around more slowly, but they will Default automatically even when it is not their turn.
  • Lv. 9: Critical Flow – Performing a critical attack may cause BP to increase by one.
  • Lv. 10: Double Default – For three turns, Defaulting will increase BP by two instead of one.
  • Lv. 11: Sanctuary – Shut up shop so that allied and enemy HP, MP and BP cannot be changed until the user’s next turn. (However, usage costs for any abilities used in the meantime will still be deducted.)
  • Lv. 12: BP Limit Up – Increases BP limit by one, allowing up to four BP to be accumulated.
  • Lv. 13: Holy Light – Perform an extremely powerful light-imbued physical attack on a target.
  • Lv. 14: Shield Lore – Shield aptitude is increased to S.
  • Lv. 15: Corporal Punishment – Perform a powerful physical attack on a target that will deal more damage the higher the user’s physical defence.


Phantom Job

Chapter Unlocked: After defeating Marla in Chapter 4 – Ill Winds

Job Overview: Another job where speed is power! Target vulnerabilities with critical hits to inflict enormous damage. Combine multiple critical-hit-based skills for maximum effect.

Fixed Commands: Occultism

Phantom Speciality 1: Achilles’ Heel – Any physical or magical attack that successfully exploits an enemy’s weakness has a 50% chance of inflicting critical damage.

Phantom Speciality 2: Results Guaranteed – Expends 40 MP to guarantee that any ability effect with a percentage chance of occurring will be triggered.

Abilities Acquired:

  • Lv. 1: Recurring Nightmare – Perform a single quick physical attack on a target. If the target is defeated, another action can be performed.
  • Lv. 2: Become the Lightning – Increase the user’s physical and magical attack by 25% for three turns. Stats cannot be increased beyond 200% of their base value.
  • Lv. 3: Dream Within a Dream – Perform three quick physical attacks on a target.
  • Lv. 4: Shroud – Perform a powerful darkness-imbued physical attack on a target.
  • Lv. 5: Milk Poison – Perform a physical attack that’s extremely effective against poisoned targets.
  • Lv. 6: Critical Amp – Critical hit damage is increased by 30%.
  • Lv. 7: Flit – Enable the user to evade a single physical attack.
  • Lv. 8: Sick Twist – Perform a physical attack that’s extremely effective against targets suffering from contagion.
  • Lv. 9: Turn Tables – Evading an attack will cause BP to increase by one.
  • Lv. 10: Rewarding Results – Inflicting a status ailment on a target will be rewarded with an extra action.
  • Lv. 11: Dual Wield – Equipping multiple weapons will not reduce their effectiveness.
  • Lv. 12: Never-Ending Nightmare – Perform an extremely powerful physical attack on a target. If the target is defeated, another action can be performed.
  • Lv. 13: Burial Shroud – Perform an extremely powerful darkness-imbued physical attack on a target.
  • Lv. 14: Frenetic Fighting – The maximum number of hits dealt by the Attack command is increased from 16 to 32.
  • Lv. 15: Ethereal Edge – Enable the user’s weapon to ignore enemies’ physical defence for three turns.

Hellblade Job

Chapter Unlocked: After defeating Adam in Chapter 4 – Ill Winds

Job Overview: Hellblades are great in lengthy battles thanks to their ability to inflict ongoing damage. They’re also the only job with abilities available in all elemental flavours. Auto-healing abilities also make them great damage sponges.

Fixed Commands: Diabolism

Hellblade Speciality 1: Deal with the Devil – 8% of HP and MP are restored at the end of each turn, but being knocked out will reduce BP to -3.

Hellblade Speciality 2: Strength in Adversity – Taking damage equal to more than 25% of max. HP will cause attack and defence to be increased by 10% for three turns.

Abilities Acquired:

  • Lv. 1: Ruby Blades- Expend 25% of the user’s max. HP in order to perform three powerful fire-imbued physical attacks on a target at regular intervals.
  • Lv. 2: Sapphire Blades – Expend 25% of the user’s max. HP in order to perform three powerful water-imbued physical attacks on a target at regular intervals.
  • Lv. 3: Dread Blade – Attempt to fill a target with dread.
  • Lv. 4: Diamond Blades – Expend 25% of the user’s max. HP in order to perform three powerful lightning-imbued physical attacks on a target at regular intervals.
  • Lv. 5: Minus Strike – Inflict damage on a target equal to the user’s max. HP minus their current HP.
  • Lv. 6: Carnelian Blades – Expend 25% of the user’s max. HP in order to perform three powerful earth-imbued physical attacks on a target at regular intervals.
  • Lv. 7: Emerald Blades – Expend 25% of the user’s max. HP in order to perform three powerful wind-imbued physical attacks on a target at regular intervals.
  • Lv. 8: Terrorise – Perform a physical attack that’s extremely effective against targets suffering from dread.
  • Lv. 9: Quartz Blades- Expend 25% of the user’s max. HP in order to perform three extremely powerful light-imbued physical attacks on a target at regular intervals.
  • Lv. 10: Onyx Blades – Expend 25% of the user’s max. HP in order to perform three extremely powerful darkness-imbued physical attacks on a target at regular intervals.
  • Lv. 11: Death Throes – The user is doomed. In exchange, attack and defence are increased by 50%. Stats cannot be increased beyond 200% of their base value.
  • Lv. 12: Surpassing Power – The upper limit for the amount of damage that can be inflicted is increased so that it can exceed 9999.
  • Lv. 13: Ultima Sword – Sacrifice all MP in order to inflict damage on a target proportional to the amount of MP expended.
  • Lv. 14: Last Resort – Physical and magical attack power increase as HP is reduced.
  • Lv. 15: Deathstorm – Bombard all targets with ten magical sword strikes imbued with random elements, after which the user will be left with one HP, zero MP and -3 BP.

Bravebearer Job

Chapter Unlocked: After defeating Sir Sloan’s ghost in the Post-Game content.

Job Overview: You’ll most commonly see Bravebearers boosting their allies’ bravery, but they can also be used to reduce enemy BP. Keeping HP high is the key to exploiting some abilities to the fullest.

Fixed Commands: Bravery

Bravebearer Speciality 1: Adrenaline – Defeating a target increases BP by one.

Bravebearer Speciality 2: True Grit – BP increase by one at the start of each turn.

Abilities Acquired:

  • Lv. 1: Supergravity – Deal damage to all targets equal to 25% of the user’s current HP.
  • Lv. 2: Wall of Woe – Cause all allies and enemies to lose on BP three times at regular intervals.
  • Lv. 3: Sword Lore – Sword aptitude is increased to S.
  • Lv. 4: Practice Makes Perfect – Deal physical damage to a target based on the length of time for which the game has been played.
  • Lv. 5: Dawn of Odyssey – Cause all allies and enemies to gain one BP three times at regular intervals.
  • Lv. 6: Hypergravity – Deal damage to all targets equal to 50% of the user’s current HP.
  • Lv. 7: Equaliser – Reduce BP by one for all allies and enemies whose BP is at one or more, and increase it by one for anyone whose BP is at minus one or below.
  • Lv. 8: Obliterate – Any enemy twenty or more levels below the user is instantly killed at the beginning of battle.
  • Lv. 9: Victory Smite – Deal physical damage to a target based on the number of battles you’ve won.
  • Lv. 10: Sub-Job Speciality 2 – The second speciality listed for the user’s sub-job is activated.
  • Lv. 11: Gigagravity – Deal damage to all targets equal to 75% of the user’s current HP.
  • Lv. 12: Victory Double – Perform two physical attacks on a target, each dealing damage based on the number of battles you’ve won.
  • Lv. 13: Across the Board – Any ability that usually affects a single target now affects multiple targets.
  • Lv. 14: BP Bump – Increase all allies’ BP by one.
  • Lv. 15: Best Practice – Perform two physical attacks on a target, each dealing damage based on the length of time for which the game has been played.
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