Bloodstained: Ritual of the Night reveals stretch goal for Wii U port

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Koji Igarashi’s Bloodstained: Ritual of the Night now has a definite chance of coming to Wii U, after a port was revealed as the Kickstarter campaign’s next stretch goal.

Already destined for Xbox One, PlayStation 4 and PC, it had been hinted that Nintendo’s console could see support with Igarashi teasing that he’d “heard legends about a remarkable treasure hidden in the castle basement.”

While Igarashi and Inti Creates will continue to develop the game “without comprimise,” if the Kickstarter reaches $3 million they will hire Armature Studio to solely handle the Wii U version. With the total pledge so far sat at $2,807,342 at the time of writing, that certainly seems possible with 16 days to go.

The studio was formed by key developers that once worked on the Metroid Prime series at Retro Studios, who most recently worked on Borderlands: The Handsome Collection on PlayStation 4 and Xbox One. Aside from that, Armature have already gained experience with working on Wii U in 2013’s Batman: Arkham Origins Blackgate.

“When we were approached with the opportunity to assist with Bloodstained on Wii U, we were ecstatic,” Armature Studio shared in Bloodstained’s latest Kickstarter update. “This style of game is one we are intimately familiar with from our Metroid Prime days, and it’s exciting to once again put our familiarity with Nintendo hardware to good use.

“We have extensive remastering experience – our remastering projects include the Metal Gear Solid Collection for PS Vita, Injustice for PS Vita, and Borderlands: The Pre-Sequel for PS4/XB1. We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4.”

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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