Autodesk Gameware technology licensed for Wii U developers

A landmark license agreement will see Nintendo allowed to provide Autodesk Gameware technology to licensed Wii U developers creating games for the upcoming Wii U platform.

This will help differentiate games for the new hardware, and under the terms of the agreement will see Nintendo provide three Gameware products that include Autodesk Scaleform middleware for user interface development, Autodesk Kynapse middleware for artificial intelligence and Autodesk HumanIK middleware for interactive character animation.

Autodesk’s Gameware product line is comprised of production-proven game development solutions that have previously been used for over a thousand games. The technology aids developers in enhancing production value whilst serving to reduce development time, enabling them to focus their efforts more on creating compelling gameplay that stands more chance of resonating with consumers.

“Autodesk Gameware technology is used by the industry’s elite development teams and has been adopted across the industry. Through our relationships with key companies like Nintendo, we can put our solutions into the hands of more game developers”, comments Marc Petit, Autodesk’s Senior Vice President of Media & Entertainment.

“Adopting Autodesk Gameware helps streamline the production process, freeing more resources for innovation in new areas. This shift in development focus will help make the next-generation of titles more compelling than the last”.

[Thanks Yahoo]

Alex Seedhouse
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.
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