Nintendo yesterday revealed that they are developing two games within The Legend of Zelda series for Wii U.
The first is a remastered HD version of The Legend of Zelda: The Wind Waker, set to release later this year, whereas the second will be an entirely new entry that is set to challenge the series’ conventions.
“Wii U launched at the end of last year, so I’d like to be able to talk soon about the new Zelda game we are preparing for Wii U, but since I have to wait until you can see actual game visuals to talk about it in detail, I will instead talk about the driving theme behind our development,” The Legend of Zelda series producer Eiji Aonuma began.
“Our mission in developing this new Zelda game for Wii U is quite plainly to re-think the conventions of Zelda. I’m referring to things like the expectation that the player is supposed to complete dungeons in a certain order, or that you’re suppose to play by yourself…”
He continued, “The things that we’ve come to take for granted recently. We want to set aside these ‘conventions,’ get back to basics and create a newborn Zelda game so that the players can enjoy the real essence of the franchise.
“We had actually worked on this kind of challenge with Skyward Sword, but we weren’t able to put effort into changing the linear-path structure of the game.
“I hope to be able to talk to you in more detail about how it will change after I see it come together a bit more.”