Review





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Microphone in hand, Nordic Games once again set about to rejuvenate enthusiasm for the home karaoke experience with the latest iteration under their We Sing brand.

Following We Sing Pop!, which released earlier this year, the publisher turns the clock back as 1980s classics becomes the overriding theme for the track selection.

That means that in We Sing 80s, players can look forward to warbling through hit tunes from the likes of Blondie, Duran Duran, Frankie Goes to Hollywood, Kylie Minogue, Lionel Ritchie, Queen and The Bangles, to name but a few.

As before, you will be able to choose between a mixture of modes that grant diversity to the game, and will be familiar to those that have picked up previous entries. ‘Party Mode’ encompasses a majority of these, enabling up to four players to join in the karaoke action.

Once again, on-screen indicators show pitch and rhythm alongside lyrics, and players must do their best to match these. Three difficulty settings are available in the form of Easy, Medium and Hard, with a decreasing margin of error granted between each. During songs, Star Notes also provide an opportunity for you to gain score multiplier to chase those elusive high scores.

‘We Sing’ returns as a non-competitive mode with players singing together either in unison or as a duet, the latter seeing differing sets of lyrics that appear alongside each other on-screen. ‘Versus’ invites players to go head-to-head as they seek to score the most points for their vocal ability, and, along similar lines, ‘Group Battle’ pits two teams against one another.

‘First to X’ sees players race to reach a specified score limit before their rivals, whereas ‘Pass the Mic’ tasks players to take it in turn to sing sections of a song to pursue a cumulative score. Whereas ‘Blind’ randomly hides lyrics to challenge your memory, ‘Expert’ removes them entirely as well as pitch bars, and ‘Marathon’ allows you to sing through a custom playlist of songs. ‘Karaoke’ mode detaches itself from any form of competitive experience, removing both scoring and performance bars.

For those that wish to play Solo, you’ll be able to enjoy ‘Sing’, ‘Blind’ and ‘Expert’ modes, but the game in itself is more geared toward group play. Those wanting to improve their vocal skills can partake in ‘Lessons,’ where you practice using the Solfege scale (Do, Re, Me, Fa, So, La, Si) which will suitably aid your pitching.

Additional content returns in the form of ‘Awards’ which provide objectives, ‘Charts’ that track your high scores, and ‘Jukebox’ in which you are able to create video playlists to enjoy whilst giving your vocal chords a much needed break.

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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