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Interviews

Interview: Striking A Chord With The Legend Of Zelda: Symphony Of The Goddesses

The Legend of Zelda: Symphony of the Goddesses concert will resound around The NEC in Birmingham this weekend, as Jason Michael Paul Entertainment’s concert tour returns to the United Kingdom to coincide with Insomnia60. The concert will celebrate 30 years of stirring adventure, complete with live orchestral renditions of the memorable soundtracks that accompanied them – all with oversight a...

Interview: Sarepta Studio Cast Light On Shadow Puppeteer

When an evil shadow puppeteer separates them from one another, a boy and his shadow set out together on an adventure to free the other shadows that fall victim to his menacing plans. Sarepta Studio’s Shadow Puppeteer won the 2015 Indie Prize Director’s Choice Award, with the co-op adventure having launched this week for Wii U on the Nintendo eShop. While playable solo, the game really ...

Interview: RageSquid on butt-sliding through Action Henk’s toy-filled world

Running, jumping and butt-sliding amount to an addictive experience in RageSquid’s Action Henk, the Dutch developer placing players in the well-trodden shoes of washed out action hero Henk. It’s the next title that Curve Digital have stepped in to help bring to Wii U, spied after it released on Steam to a positive fanfare back in May. With a nostalgic hook as players race their way aro...

Interview: Brainseed Factory on exploring the power of words in Typoman

Spotlighted in Nintendo Treehouse: Live @ E3 2015’s coverage, Brainseed Factory’s Typoman easily distinguished itself as one of the more intriguing titles to be included in the Nindies@Home promotion. Their two-dimensional puzzle-platformer has been on quite a journey already with the concept first conceived in 2011. Telling the tale of HERO, players must make their way through a dark ...

Interview: Wales Interactive on Soul Axiom, Unity and working with Nintendo

Wales Interactive’s co-founder and technical director Richard Pring is buoyantly proud of what the independent developer and publisher has achieved over the past three years. And, rightly so. Still young, the studio already has 16 games under their belt and promises to take us on a journey through the darkest recesses of our souls in Soul Axiom – discovering our identity, story and mys...

Pokémon X & Y Battle Tournament 2014 Interview: Francis & Joshua Jones

Combined efforts were key to win the Pokémon Ultimate Team category at the Pokémon X & Y Battle Tournament 2014, duly achieved by West Drayton’s Francis and Joshua Jones. We chatted with Francis about competing with his younger brother, whether they had a battle strategy in place, the risks of using nicknamed Pokémon in public, and what they’ll be spending their £250 prize voucher...

Pokémon X & Y Battle Tournament 2014 Interview: Dominic Rice

Southampton’s Dominic Rice claimed victory at the Pokémon X & Y Battle Tournament 2014 Grand Final, crowned the winner of the Pokémon Apprentice category. He fended off competition at Mayfair’s The Music Room, and we took the opportunity to ask how he found the experience, how he selected his team, and whether he was looking forward to Pokémon Omega Ruby and Alpha Sapphire later this ye...

Pokémon X & Y Battle Tournament 2014 Interview: Oliver Reilly

It was Wimbledon’s Oliver Reilly who reigned victorious at the Pokémon X & Y Battle Tournament 2014 Grand Final, eager Trainers having descended on Mayfair’s The Music Room to compete. Claiming the Ultimate Pokémon Expert title, he was rewarded for his efforts with a week-long trip for two to Japan and fast track entry to the second round of the official Play! Pokémon UK VGC event...

Interview: Nicklas “Nifflas” Nygren talks Knytt Underground on Wii U

We sat down with the enormously humble Nicklas “Nifflas” Nygren, taking the time to talk about Knytt Underground ahead of it releasing on the Nintendo eShop this week, Nintendo’s indie push, and developing for the Wii U. Nintendo Insider: We should probably begin where it all started. How did you get into development? Nicklas “Nifflas” Nygren: I guess it’s kind ...

Interview: Ripstone talk Pure Chess, Knytt Underground & Nintendo’s indie bid

With Nintendo’s concerted efforts to entice indie developers to Wii U and 3DS, we took the time to talk to a man who’s part of a team that prides itself on ensuring they can do so with the additional support necessary for success. Have a read as we sit down with Ripstone’s co-founder and creative director Phil Gaskell, chatting about the company’s origins, their confirmed N...

E3 2012: Kingdom Hearts 3D developer interview

With Kingdom Hearts 3D: Dream Drop Distance soon set to grace the Nintendo 3DS across Europe and North America, we sat down with co-director Tai Yasue to discuss the title. Nintendo Insider: With Kingdom Hearts 3D: Dream Drop Distance, how did the decision come about to make this game for Nintendo 3DS? Tai Yasue: There was a lot of demonstrations in Osaka and Tokyo, with the [Nintendo] 3DS and we ...

E3 2012: Theatrhythm Final Fantasy developer interview

With Theatrhythm Final Fantasy soon set to grace the Nintendo 3DS across Europe and North America, we sat down with producer Ichiro Hazama to discuss the title. Nintendo Insider: What was the idea behind the concept of Theatrhythm Final Fantasy? Ichiro Hazama: I thought that, at least for myself, when I play Final Fantasy games I have great memories of many scenes associated with each piece of mus...

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