Iwata: Nintendo working to integrate architecture for “future platforms”
satoru-iwata
Published on February 1st, 2013

Nintendo has already begun work toward “future platforms,” according to global president Satoru Iwata.

During the company’s third quarter results briefing, he discussed the recent announcement made regarding the restructuring of their development divisions.

After which, he then revealed that last year the company began to integrate architecture for future platforms, making “software assets more transferrable.”

“As you might already know from some newspaper reports, we will reorganise our development divisions next month for the first time in nine years,” Iwata began. “Two divisions which have independently developed handheld devices and home consoles will be united to form the Integrated Research & Development Division, which will be headed by Genyo Takeda, Senior Managing Director.”

He continues, “Last year we also started a project to integrate the architecture for our future platforms. What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine.

“What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform. They will also work to avoid software lineup shortages or software development delays which tend to happen just after the launch of new hardware.”

He closed, “Some time ago it was technologically impossible to have the same architecture for handheld devices and home consoles and what we did was therefore reasonable. Although it has not been long since we began to integrate the architecture and this will have no short-term result, we believe that it will provide a great benefit to our platform business in the long run.”

About the author

Alex's early adoration for Nintendo began with a Yellow Game Boy and a copy of Donkey Kong Land. This developed over the years, later peaking when he hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Nowadays, his enthusiasm is shared through Nintendo Insider, a place in which he can document his thoughts regarding the big N.

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